The start-and-stop play with the stylus gets annoying quickly, and the developers didn't really set the screen up right to mix the two play styles. If Skye is standing over near the woodpile and I want to talk with her, I've often got to grab her by the hand and pull her away, or else I'll just go staring at the woodpile. We would have rather had the whole game just played with the touchpad and D-Pad - especially since the context-sensitive commands aren't always accurate. You play most of the game with the D-Pad, but you've got to have the stylus handy at all times for the touch play. Oh, the tales we could tell about the ones that got away.) It doesn't help that these challenges are played with only a tiny little box to draw shapes on, and the stylus accuracy isn't perfect to begin with (the difference between where we tapped the screen while fishing and where the character stabbed his spear was miles apart in some cases. Building furniture, for instance, has you quickly whipping strokes on the touchscreen to fast-moving commands (much like a game of Dance Dance Revolution), and if you fail, the building materials are broken. Some of the more complex challenges were also surprisingly challenging for a game that is primarily an RPG. after that, it's just another part of the daily drudgery. Physically interacting with the game is fun the first 20 times or so. Building a fire is a particularly strenuous exercise, as you tap the shoulder buttons to rhythmically spin the firestarter, then lean into your DS and blow (on the microphone) to give it air and start the flame. You will also be fishing and hunting by touch, tapping the screen to snare your prey. The touchscreen allows you to dig in and forage for tubers and clams, digging in the dirt or sand by rubbing on the screen. Konami's development team has found creative ways to use the Nintendo DS in bringing this adventure to life, but it's not always a successful creation. The game's story explains some of why she's so useless on her own (a little 'oopsie' on your part has made her dependent on you), but the way it works out feels much less like survival teamwork and much more like babysitting. You can set her up with a jug full of water and a shelter stocked with supplies, but even though the game has the option to tell her you'll be gone for a few days, you'd better start getting back when the 24 hour game clock starts cycling the day or else you'll come home to a dead girl. Skye is plenty resourceful when you're around - she can cook up a hell of a meal with just some mushrooms, a few coconuts, maybe some taro root, and a little salt found on the beach, and she can also make baskets and weave ropes for you to use - but if you leave her for too long, she's a goner. It doesn't help that your female companion is hopeless without you. The island itself isn't very big by itself, but you have little time to allow yourself to just go and see it all. Those tasks weigh you down as you yearn to explore the island, and it'll take a day or two of dedicated preparation to be able to go out into the unknown. Each day, you will hunt, fish and scrounge for food and needs, and no matter how well you build your home and prepare yourself with more permanent means of sustenance, there's still a good amount of daily homework you have to endure every time you turn your DS on. This makes the game unique, but it also can try the patience of even dedicated RPG outdoorsmen. The survival role-playing aspect of the game completely dominates Lost in Blue. Just making it through the day is hard enough, but you will eventually find the strength to be able to explore the island and search for some way to get home. As the days pass on, you'll grow more comfortable in your home, with make-shift tools and weapons allowing you to create traps, hunt for meat, store supplies to get through harsh weather, and cook filling meals. Every day is a challenge to face when you're alone and have nothing to sustain you, but the island is full of everything you'll need to stay alive - if you can find it and grab it. Thank you for all of your support throughout the years - CoolROM will continue strong.Expanding on Konami's GBC sleeper classic RPG Survival Kids Lost in Blue strands you and a similarly-aged young girl on a deserted island with nothing but your wits and your instincts to save the two of you. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.
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